Fallen Angel - The Emerald Claw
Game #2

We left our peecees in Fallen. Mae had just overheard a conversation of some strangers from within the basement of a ruined building. She returned and warned the players.

What sounds like a prophecy is read aloud. The “second” one. Apparently the first had already been fulfilled.

“Child of Woods and Shadowed Stone
Above the ruins of Ja’Shaarat
Beyond the gate of fallen gods
By Shattered Angel’s longing Hand
The Scion of Banished Blood Arises”

“Well, plainly we’re above the ruins of Ja’Shaarat. And this is Fallen.”

“So we just look out for someone who doesn’t belong here.”

“Yes, Commander.” There is the sound of military boots moving away.

“Uh… Commander…? How long will we remain here?”

“Until we are recalled, Subaltern.”

Game ends at 2pm in the afternoon, Sharn Time.

Fallen Angel - The Beginning
Game #1

Selas runs into gumshoe inquisitive Nick Voltaire on the grounds of Morgrave University. They had met for the first time a few months previously when Nick gave him a bequest from Pater DuValier.

On the spur of the moment, Nick invites Selas to come and help him on a dangerous investigation for a local noble who had been robbed. Meeting with the rest of the family, they all wind up agreeing to come along as paid assistants to Nick.

The next morning they visit Silvervine Manor, the home of Kaelys Tela a rich Elven noble rumoured to be involved with the Aurum. They are escorted in by the huge Bugbear, Kurthan. Kaelys seems somewhat chagrined by the fact that they are all DuValiers. She reveals that she knew Pater and asks after his health.

Pursuing the notion that the intruders that stole the alabaster hand were Ravers, Nick and the players travel to Fallen, where they are dropped off by Sky Taxi by one very eccentric and cautious cab driver.

They unsuccessfully question some of the desperately poor inhabitants of Fallen before finding a lead. They follow an urchin into the realm of The King and his Castle of Miracles and then think better of it when asked to disarm and go upstairs to meet him. They are not attacked as they exit the two story ruin that is his “castle”. The urchin girl follows them out, seeming quite enchanted by Tyrand’s tales of Boldrei and she warns them about a band of Greencloaks (Emerald Claw) that are somewhere in the district, as well as the Ravers that inhabit the region.

They rescue Oarsen (a new player) from an attack of four Ravers from the Blood Drinkers clan and then travel on towards Blackstone Church.

We left our peecees at 11.30am in Fallen at Blackstone Church, having met the Priestess of the Silver Flame that runs it.

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

In The Beginning

Our three intrepid students Lady Zharn, May the Ranger and Brother Tyrand, whilst trying to earn extra credits, went on an Archaelogical Excursion to the underrealm of Sharn.

More to follow


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